Nine departments
Squad, tactics, training, academy, medical room, stadium, finances, sponsors and transfers.
Club management
A Skoris club opens with one million euros and fifteen players. Everything after that depends on how you run each department.
Skoris
Nine departments to run: squad, tactics, training, academy, medical room, stadium, finances, sponsors and the transfer market.
Squad, tactics, training, academy, medical room, stadium, finances, sponsors and transfers.
Ninety virtual minutes recalculated minute by minute.
Style, block, tempo, build-up and aggression, each locked separately.
Ageing every thirteen days and retirement at 35.
Every screen in the game maps to a real managerial responsibility. None of them are decorative: each one eventually shows up in a result.
Twelve attributes rated 0 to 20 per player, plus a natural position, fitness, morale and a fixed character. Professionals age every thirteen real days and retire at 35.
Lineup, captain and individual instructions. A starting XI takes at most four attackers, and playing out of position carries a real cost.
An individual centre to spend earned experience, and collective sessions for baseline progress. A player's character changes how much sticks.
Recruit youngsters aged 14 to 16, fifteen places maximum, seven days of development before a junior can be promoted.
A physiotherapist speeds up squad fitness recovery. Injuries and suspensions genuinely remove players from your plans.
Capacity decides how much of your supporter demand can actually buy a ticket. Results push that crowd up or down.
Wages are paid every Sunday evening. Staying in the red blocks purchases, damages morale and makes staff resign.
One active contract at a time, over four, eight or twelve days. The exact objective stays hidden until you sign.
Market, auctions and free agents. A 10% commission is taken on every sale and removed from the economy.
A match runs over ninety virtual minutes, which is roughly three real ones. Every minute the engine recalculates the strength of your three lines from each starter's fitness, morale and position, then rolls for an action. There are no in-match substitutions: rotation is prepared between fixtures, not during them.
Each lever locks separately for five virtual minutes. Changing one never freezes the others.
Balanced, possession, counter-attack or protecting a lead.
High line, mid block or low block.
The pace your team tries to play at.
How the ball comes out from the back.
A slider trading physical impact against card risk.
A budget of one million euros and a fifteen-player squad aged 18 to 32: two goalkeepers, five defenders, five midfielders and three attackers.
No, and that is a design decision. Because matches are short and frequent, the depth comes from rotating the starting XI between fixtures and managing fatigue across the whole squad.
Market purchases are blocked while the balance is negative. Morale drops, a staff member can resign each week of debt, and from the second week the highest earner can be released automatically.
Yes. Every thirteen real days, professionals and juniors gain a year. Professionals retire at 35, which forces you to plan succession.
Signing up takes you straight to club creation.
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